Creating a Virtual Tracked Camera
No camera or tracking equipment? No Problem. I show you how to use a plugin I wrote to use 1 Unreal as a tracked camera for a second Unreal camera so anyone can learn VP.
Get the plugin here: https://gumroad.com/a/972597043/nvrai
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In this video, I show you how to create a virtual tracked camera system in Unreal Engine using my Blueprint Toolbox plugin, along with a couple of free networking plugins. This setup is designed to make camera tracking and virtual production more accessible, especially if you’re working with limited space or budget. I explain the concept of encoding 3D tracking data based on an industry-standard protocol originally used by the BBC, and how we can send that data over UDP to another Unreal Engine instance for live camera tracking.
You’ll learn step-by-step how to build a camera encoder component that packages position, rotation, zoom, and focus data into a network-friendly format, and then send it out via UDP. I cover details like setting up the UDP socket, handling the camera component reference, and ensuring smooth transmission without worrying about dropped packets by using UDP’s fire-and-forget nature. Finally, I demonstrate how to receive and decode this tracking data in a second Unreal project using the Live Link plugin, allowing you to sync virtual cameras seamlessly between machines.
Whether you want to experiment with virtual camera workflows or build your own low-cost tracking setup, this tutorial guides you through the entire process from encoding data to live streaming camera movement. Plus, I offer the full project on Gumroad for anyone wanting a ready-made solution or a head start on their virtual production work.