All Posts
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HTML Graphics with Rive and CasparCG
Build clean, broadcast-ready lower thirds using Rive and CasparCG. Convert a .riv to a CasparCG ready HTML template, enable WebGL in Caspar, output true key/fill via DeckLink, set up a ATEM switcher, plus quick tips for presets, live updates (F-keys), CORS-safe logos, layering, and common fixes.
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Network Video into Unreal 5
This post walks through how to bring NDI video into Unreal Engine virtual sets using the built-in NDI plugin, Media Bundles, and a holdout-style material so the feed stays visually accurate. It then shows how to use NDI Router (plus tools like OBS, Screen Capture HX, hardware encoders, and NDI Remote) to flexibly switch and route multiple live sources into Unreal without ever touching your level setup.
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Simple nDisplay Setup in Unreal 5.6
A tutorial about a really simple nDisplay setup in Unreal engine 5.6 using a single tracked camera and a single PC to render the scene. We will also look at why you want to use the displayport output on the GPU instead of SDI and some really simple tricks to squeeze more performance out of your scenes.
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Netflix Presents Katie Taylor vs Amanda Serrano III
Katie Taylor III, was the first Netflix boxing event of the year, after the sucess of Mike Tyson vs Jake Paul, Netflix went all in on live combat sports. It was also unequie that all but 2 AR graphcis came directly out of Unreal.
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Trigger Unreal 5 from OBS Automatically
In this follow-up to my OBS + Unreal NDI workflow video, I show you how to set up a GPI trigger system similar to what big productions use — without needing actual hardware GPIO pins.
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Unreal Engine 5 Network Video Output
In this video, I walk you through how to get Unreal Engine 5.6 working with OBS using NDI. NDI is a powerful protocol for low-latency, high-quality video over a local network, and with Unreal 5.6 now supporting both NDI output and input natively, it opens up some awesome workflows for streamers, Vtubers, virtual production, and motion graphics.
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Embed UMG into SDI Outputs in Unreal 5
Fresh off Unreal Fest, I’m diving into how to output **UMG (Unreal Motion Graphics)** over **SDI** using Unreal Engine 5.6 and a Blackmagic device. If you've ever tried using UMG with the Media Capture system, you've probably noticed that it doesn’t show up in the SDI output by default. That’s because UMG renders after tone mapping — which happens *after* the media output frame is captured.
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Unreal Fest 2025
A tutorial about a really simple nDisplay setup in Unreal engine 5.6 using a single tracked camera and a single PC to render the scene. We will also look at why you want to use the displayport output on the GPU instead of SDI and some really simple tricks to squeeze more performance out of your scenes.
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AR Compositing in UE 5.5
Unreal 5.5 includes some new features such as the new media holdout system which makes for some very cool AR compositing setups, including have your scene contribute lighting and reflections to your 3d objects.
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Advanced AR Techniques in Unreal 5
A look at some more advance tricks for AR in Unreal including fake shadows. Using AR in play mode and using animated characters.
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Basic Realtime AR in Unreal 5.4
Learn how to take camera tracking data and a camera feed and marry it with an incoming video feed in Unreal Engine 5.4 to create some simple realtime AR. Also have a look at some of the pitfalls and techniques you might need to use such as masking, translucency and bot depth.
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Creating a Virtual Tracked Camera
No camera or tracking equipment? No Problem. I show you how to use a plugin I wrote to use 1 Unreal as a tracked camera for a second Unreal camera so anyone can learn VP.
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Exploring Avalanche's Broadcast Tools
A bit of an exploration of Avalanche in it's current state. Still buggy and some parts are still non-functioning. This is based on the 5.4 Preview and not the current full release of avalanche
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Advanced Compositing with UE5 and Ultimatte 12
Today we're looking at how we can composite things on top of our greenscreen footage and put our little Giraffe in a field of grass using some post processing tricks at the Ultimatte.
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Using a Garbage Matte with the Ultimatte 12
Continuing on from the previous tutorial were going to have a look at using the garbage matte on the Ultimatte 12 to extend your greenscreen to infante proportions.
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Basic Greenscreen Virtual Production
I'm in Denver and it's time we looked at a very simple greenscreen VP setup using an Ultimatte 12, Ultra Studio 4k and Panasonic UE150 Camera.
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New Features in Unreal 5.4
We're checking out Unreal Engine 5.4 and some of it's virtual production centric features. From Apple Vision Pro integration to the introduction of Avalanche for motion design, there's a lot to unpack. Plugins like the SVG importer and advanced renamer tool add versatility, while the material designer simplifies texture creation with a Photoshop-like interface. Remote control capabilities and transition logic offer powerful tools for graphic design and animation. The Live Link hub streamlines tracking data management, and Movie Render Queue gets a node-based upgrade. UI improvements enhance navigation, making this update promising despite its early stage.
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Infinite Variations with Unreal Render Grid Plugin
In today's tutorial, we explore the some of the capabilities of the Render Grid plugin in Unreal 5. Have a look at how to effortlessly create render variations by setting up the render grid, adding jobs, and utilizing the remote control preset system to modify properties. With this powerful tool, you can transform every aspect of your scene, and automate your product renders without the need to create a new sequence for each variation.
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2 Way Communication with OSC and Unreal 5.1 (Tutorial)
Continuing on from the previous OSC tutorial we're going to make text boxes under our controls to allow an operator to type in a number an exact value into our controls.
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Camera Tracking Offset with OSC in UE5.1 (Tutorial)
Continuing on from the previous OSC tutorial we're going to make text boxes under our controls to allow an operator to type in a number an exact value into our controls.
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Control Cameras and Recorders with OSC (Tutorial)
Today we're looking at companion. A cool program for controlling physical devices such as cameras, recorders, ATEM minis, and more using OSC. Then we build a simply record button into our OSC setup.
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OSC Sky Controls in Unreal 5.1 (Tutorial)
Today we are looking at editing my HQ Sky blueprint to add in OSC controls to be used with open stage controller. Giving you fine-grained controls over the sky while your on set.
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OSC Color Control in Unreal 5.1 (Tutorial)
Continuing on from the previous OSC tutorial we're going to look at how to use the RGB pad in Open stage control in Unreal 5.1 to change the color of a point light.
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Open Stage Control with Unreal 5.1 (Tutorial)
Today we look at the basics of using Open Stage control (An open-source OSC app) to build a more advanced system for controlling virtual production stages from any device.
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Anamorphic Cameras in Unreal 5.1
Have a look at how to use the new anamorphic features in Unreal 5.1 to simulate anamorphic bokeh in your Unreal projects.
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Output Over SDI in UE5 (Tutorial)
3 methods for outputting content out of Unreal engine over a SDI feed into your pro video equipment.
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Ultimatte 12 in Unreal 5 Composure (Tutorial)
Have a look at how to use Blackmagic's new Ultimatte products along with composure for high-quality greenscreen virtual production.
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Export Animated USD out of UE5 (Tutorial)
Have a look at how to export animated USD out of Unreal and load them into USD View or any other program you like.
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Creating Previz Animations in Unreal (Tutorial)
Have a look how to take advantage of Unreal's gameplay animation systems to quickly create seamless animations for previs, mocap planning or as a base for character animations.
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Biggest New Features in Unreal 5.1
A look at all the new rendering and related features coming along to Unreal 5.1
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Infinite Sets for Virtual Production in UE5
Create an endless train tunnel in Unreal 5 for LED wall and Greenscreen virtual production.
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Realtime Previs in Unreal 5 | AIT 3D Mastertalk
A snipit from my talk to the Academy of Information and Technology about previs in Unreal using an existing game system.
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Miniature Effect in UE5 (Tutorial)
Have a look at how to create the classic tilt shift effect in Unreal 5 sequencer.
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Cinematic Lighting in Unreal 5 (Tutorial)
Have a look at how to do some cinematic fog and lighting in Unreal to achieve a very Spielberg look all in Unreal 5.
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Optitrack Virtual Camera in UE5 (Tutorial)
How to set up a virtual camera in Unreal 5 using an Optitrack system.
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Export USD out of UE4 (Tutorial)
Learn how to export USD or Universal Scene Descriptor files out of Unreal 4.27 and bring them into your favorite 3d DCC package.
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Import USD into Unreal 4 (Tutorial)
Learn how to import USD or Universal Scene Descriptor files including animations into Unreal 4.27.
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Defy Light Physics in Unreal 4 (Tutorial)
Learn how to harness the power of the ray tracing quality switch to defy physics and have a more granular control over your scene.
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Any Lego Set in Unreal 5 (Tutorial)
Learn how to get any lego set you like in Unreal 5 fast and easy using Blender and MLcad.
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AMD Fidelity FX AI Upscaling in Unreal (Tutorial)
Have a look at AMDs Fidellity FX Super Resolution in Unreal for use in virtual production scenarios.
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nDisplay with Vive Tracker in UE4 (Tutorial)
Today we are looking at nDisplay using the HTC vive tracker and a projector.
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Shader based Wind effect in Blender (Tutorial)
Here’s my basic setup to replicate Unreals wind shader effect in Blender.
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High Quality Clouds in UE5 (Tutorial)
learn how to make high quality clouds and skies in Unreal 5 or 4.
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High Quality Rendering in UE5 (Tutorial)
Learn how to get the most out of Lumen in Unreal 5. Also i'm a little rusty at tutorials so it might be a little over the place so bear with me while i get back into the groove of things.
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Why you should use EXRs for your Renders
A quick little look at why EXRs are better for renders then other formats, as demonstrated in Unreal 5.
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Timed Data Monitor in UE4 (Tutorial) (3/4)
Learn how to use the timed data monitor in Unreal to add a delay to your tracking data.
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Livelink XR Camera Tracker in UE4 (Tutorial) (2/4)
Learn how we setup the livelink XR plugin to run in editor for our VP demo.
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High Quality Rendering in UE4 (Tutorial)
Here's some of my tips, tricks and settings for rendering out really high quality videos in Unreal.
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Timecode and Genlock in Unreal (Tutorial) (1/4)
How to get timecode into unreal and genlock it using your AJA or Blackmagic card.
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BGH1 Unboxing - Patreon Exclusive
Very busy at the moment so thought I would release this Patreon exclusive to everyone.
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Unreal Controlled Lighting (Tutorial)
Also known as DMX pixel mapping. See how it's setup.
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Midi and OSC in Editor in unreal (Tutorial)
Today we look at how to run Midi and OSC outside of play mode just in the straight editor for things like ndisplay and multi-user editing.
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Takerecorder Blueprint Nodes in Unreal 4.26
Since 4.26 the blueprint nodes have been missing which is a staple in several of my youtube tutorials, So I decided to get to the bottom of it.
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Using MIDI devices in Unreal (Tutorial)
Setup your midi instruments and make some cool stuff. Or just change the sun's height.
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Customizable Webcontrol in Unreal (Tutorial)
learn how to use the new customizable web control in Unreal 4.26.
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Controlling Unreal with OSC (Tutorial)
Today we are going to look at using OSC as an alternative to the Web Remote to move objects around, trigger events, and raise and set the sun.
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Livelink XR Plugin in Unreal (Tutorial)
Learn how to use the new Livelink XR plugin in Unreal 4.26 to make working with Vive trackers easier.
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Track Focus/Zoom and Camera in Unreal (Tutorial)
Use 2 Vive trackers to track your camera's focus/zoom and the camera's position/rotation. Continuation of my previous tutorial.
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Runtime Sequence Shuttle Controls in UE4 (Tutorial)
Learn how to shuttle backwards and forwards through a sequence while in play in editor mode.
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Track Lens Focus and Zoom with Vive in UE4 (Tutorial)
Learn how to use a vive tracker to tack a camera's focus or zoom in unreal for virtual production.
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Tracking Delay for Real-Time Compositing in UE4 (Tutorial)
An easy and accurate way of delaying your HTC Vive or Oculus camera tracker in Unreal to make sure it lines up with your video input in composure.
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Mattes and AOVs in Unreal's Sequencer (Tutorial)
Learn how to export garbage and hold out mattes as well as different AOVs in Unreal's sequencer for external compositing.
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Garbage Matte for Real-time Compositing in UE4 (Tutorial)
Learn how to use the garbage matte in unreal to composite objects in front of your greenscreen in realtime in Unreal engine.
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VR Camera HUD in Unreal (Tutorial)
Learn how to add a HUD to your Virtual Camera in Virtual Reality in Unreal.
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Chroma Keying in Unreal (Tutorial)
Lean the two methods of chroma keying inside Unreal for green and blue screens and virtual production.
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Multi User Editing over a VPN in Unreal (Tutorial)
Learning how to set up a private VPN to allow multiple users across the internet to connect to and edit the same unreal project.
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Unreal's Take Recorder for Virtual Production (Tutorial)
Learn the basics of Unreal's take recorder to record your camera movements for later export.
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Bypass Oculus HMD Sensor (Tutorial)
Learn the official method for bypassing Oculus' HMD sensor.
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Virtual Camera HUD in UE4 (Tutorial)
In this tutorial learn how to add a HUD to your virtual camera so you can see record status, record time, timecode, lens, and stabilization method.
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Advanced Camera Smoothing in UE4 (Tutorial Part 1)
Learn how to create some virtual camera stabilizations that mimic real-life camera setups. This part looks at how to set up a system to change the method on the fly.
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Advance Camera Smoothing in UE4 (Tutorial Part 2)
Continuation of the smoothing tutorial, specifically the actual smoothing.
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Output Pro Video with Blackmagic in UE4 (Tutorial)
In this one, we have a look at how you can use your Blackmagic card and composure to output pro video from Unreal to an external monitor.
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Adding Teleport to VR Camera in UE4 (Tutorial)
In this video we look at how to take teleport from the Unreal VR example and add it to the VR camera setup.
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Virtual Camera in Virtual Reality in UE4 (Tutorial)
In this tutorial, we have a look at creating a usable camera inside Virtual Reality to be used to film CG scenes in UE4. This method works especially well for inside out tracking devices such as the Rift s and Vive cosmos.
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Using a Tracked Blueprint Camera with Composure in UE4 (Tutorial)
So you got your tracked camera but how on earth do you use it with composure to do a bit of compositing? Well, look no further.
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Zoom Lens for Camera in UE4 (Tutorial)
In this quick tutorial, we will look at how to add a zoom lens to your virtual production camera instead of using a set of primes.
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Autofocus System for Camera in UE4 (Tutorial)
In this quick one, I will show you how to make a basic auto focus system for your virtual production camera.
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A Better Lens Changing Method for VP in UE4 (Tutorial)
Back at it again. Despite Epic trying to hide it for me, I found the right node and show you how you can use custom lens presets for the virtual camera from the usability tutorial.
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Virtual Camera in UE4 Using Oculus Rift or Vive (Tutorial)
In this tutorial, I explain how to set up a virtual camera in the unreal engine using the oculus rift.
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