OSC Sky Controls in Unreal 5.1 (Tutorial)
Today we are looking at editing my HQ Sky blueprint to add in OSC controls to be used with open stage controller. Giving you fine-grained controls over the sky while your on set.
Download the project files: https://f40.gumroad.com/l/yprzfh Download HQ Sky blueprint: https://f40.gumroad.com/l/sbirop?a=972597043
Auto-generated summary
In this tutorial, I walk through how to use OSC (Open Sound Control) to manipulate the sky elements in Unreal Engine 5.1 by leveraging the free HQ Sky Blueprint. Instead of building a sky system from scratch, I show you how to import this existing blueprint, set up OSC interfaces, and control variables like sun height, sun offset, cloud density, and fog amount directly from an OSC controller. This approach allows for dynamic, real-time adjustments by simply mapping OSC messages to key functions within the blueprint.
Throughout the video, I detail the step-by-step blueprint setup, including adding the OSC interface, handling OSC message parsing, and updating sky properties with custom events. I also demonstrate working with different OSC controls—such as faders and encoders—to change the sun’s position and environmental effects, creating smooth transitions from early morning skies to overcast or foggy conditions. Finally, I encourage viewers to expand on these basics to include more atmospheric parameters, paving the way for interactive and director-driven sky controls on virtual production sets.