Tutorial
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Raycast Reflection Catcher in Blender
In this tutorial, I show how I build a reflection catcher in Blender using the Raycast node. I start with a standard shadow-catcher workflow, then extend it into a reflection mask that works directly in the shader. I also demonstrate how to add ripple and roughness behavior so the reflection integrates cleanly with live-action footage.
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HTML Graphics with Rive and CasparCG
Build clean, broadcast-ready lower thirds using Rive and CasparCG. Convert a .riv to a CasparCG ready HTML template, enable WebGL in Caspar, output true key/fill via DeckLink, set up a ATEM switcher, plus quick tips for presets, live updates (F-keys), CORS-safe logos, layering, and common fixes.
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Network Video into Unreal 5
This post walks through how to bring NDI video into Unreal Engine virtual sets using the built-in NDI plugin, Media Bundles, and a holdout-style material so the feed stays visually accurate. It then shows how to use NDI Router (plus tools like OBS, Screen Capture HX, hardware encoders, and NDI Remote) to flexibly switch and route multiple live sources into Unreal without ever touching your level setup.
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Simple nDisplay Setup in Unreal 5.6
A tutorial about a really simple nDisplay setup in Unreal engine 5.6 using a single tracked camera and a single PC to render the scene. We will also look at why you want to use the displayport output on the GPU instead of SDI and some really simple tricks to squeeze more performance out of your scenes.
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Trigger Unreal 5 from OBS Automatically
In this follow-up to my OBS + Unreal NDI workflow video, I show you how to set up a GPI trigger system similar to what big productions use - without needing actual hardware GPIO pins.
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Infinite Variations with Unreal Render Grid Plugin
In today's tutorial, we explore the some of the capabilities of the Render Grid plugin in Unreal 5. Have a look at how to effortlessly create render variations by setting up the render grid, adding jobs, and utilizing the remote control preset system to modify properties. With this powerful tool, you can transform every aspect of your scene, and automate your product renders without the need to create a new sequence for each variation.
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Virtual Camera in UE4 Using Oculus Rift or Vive (Tutorial)
In this tutorial, I explain how to set up a virtual camera in the unreal engine using the oculus rift.
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